This week was another busy one for us as we were working in many different areas of the game. It opened with our artist Emma getting stuck into the art for the first time since the start of Tranzfuser. Most of this work was focused on figuring out how the key information in the game should be presented. We don’t have loads to show right now and at this stage nothing is final, but below you can see a small preview of what we are exploring.
We also continued to make progress on improving the rhythm game. Music is now streamed rather than downloaded to reduce down-time during the game. This paves the way to possible integration with web applications, however, that is far down our priority list right now!
As Yellow Rock Road relies heavily on its UI to let players interact, a significant portion of this week was also spent on establishing the groundwork for making the UI engaging to use. Research for this particular aspect of the game involved lots of time spent tinkering in the menus of some of our favourite games that we are playing at the moment (a big shout out to Slay the Spire for this in particular, which has some of the most satisfying menu clicks we’ve ever heard!).
And there you have it! A relatively short update this week as much of the progress we made was incremental in nature. We’ll see you next week with another update!